The Kingdoms

Table of Contents

Game Basics Card Basics Deck Building Battle Basics
The Kingdoms The Heroes Arenas Guilds Errata/Rulings
Card Sets Creature Abilities & Status Effects Crafting Gems Downloads

Overview

Set in the world of Euna. There are six different kingdoms, each with their own unique style of play. Each card and Hero is affiliated with a specific kingdom, except for a few of the non-affiliated creatures and Heroes, which can be played in any deck. Each kingdom is part of an alliance and also has a direct opposing kingdom.

  • Light vs. Dark - As mentioned there are two alliances in Kingdoms, Light and Dark. Each kingdom is part of one of these alliances. Synergy and combos might apply to cards and heroes of the same kingdom or alliance.
  • Opposing Kingdoms - Each kingdom has an opposing kingdom. You can’t add cards to your deck if they belong to the kingdom opposite to your deck Hero’s kingdom.

Light Alliance

The Light alliance consists of the Holy, Mystical and Ancient kingdoms


Holy KingdomLight Alliance

Blessed by The Gods, the Holy lands were once prosperous and fertile but now they remain plagued with encroaching ghastly horrors from the darkness. With their armor and holy magic, the Noble Knights and Holy Elite led by the angel Akatril pledge to vanquish the invading undead forces and bring an end to their treasonous leader.
Color:
White
Speed:
Medium
Opposing Kingdom:
Undead
Magic style:
Buffing and healing
Creatures:
Humans and Angelic creatures
Signature Abilities:
Armor, Regen

Mystical KingdomLight Alliance

A peaceful tribe of wizards, spirits and faeries lying deep in the heart of the marshes. Noran and the high wizard council now call upon the spiritual magics of the Willow of Souls to resist the relentless assault upon their homelands by their former kin, the Elementals - who blame them for the insoluble death of the Great Father.
Color:
Green
Speed:
Medium
Opposing Kingdom:
Elemental
Magic style:
Card drawal and time manipulation
Creatures:
Faeries, Wizards, various Spirits
Signature Abilities:
Resist, Dust

Ancient KingdomLight Alliance

Devout to the old Gods, the waning army of the Ancients remain the last keepers of the elder knowledge to limitless powers which they keep in their exalted Sky Temple. The legendary Bahamut uses his direct contact with the old Gods to rally the titans, giants and dragons to fend off the covetous Alchemy army who seek to steal their knowledge.
Color:
Yellow
Speed:
Slow
Opposing Kingdom:
Alchemy
Magic style:
Mana gain and powerful expensive spells
Creatures:
Titans, Worshipers and Draconic creatures
Signature Abilities:
Intimidate, Splash

Dark Alliance

The Dark alliance consists of the Undead, Elemental and Alchemy kingdoms.


Undead KingdomDark Alliance

Once a blessed farmland that fed the kingdoms until the Wrath of the Gods struck and left the land scorched and abandoned. Abaddon, knight-errant of the holy kingdom made a vow of revenge. In exchange for their souls eternal, the Undergods resurrected Abaddon and his people as the undead - which will stop at nothing to purge the righteous.
Color:
Dark purple
Speed:
Medium
Opposing Kingdom:
Holy
Magic style:
Corpse effects and sacrificial spells
Creatures:
Zombies, Skeletons and Demonic creatures
Signature Abilities:
Reassemble, Pierce

Elemental KingdomDark Alliance

Imbued with new arcane powers from the Maelstrom, the Elementals lead a crusade to avenge the inexplicable death of their Great Father against the mystics. Rich with anger and arcane magic, they set out on a warpath to decimate their former brethren and ignite the sacred Willow of Souls that lies deep in the heart of the Mystical marshes.
Color:
Red
Speed:
Fast
Opposing Kingdom:
Mystical
Magic style:
Direct and global damage, debuffs
Creatures:
Elves, Ents, Elemental entities
Signature Abilities:
Haste, Ranged

Alchemy KingdomDark Alliance

Driven by the obsession to perfect their underground cities and technologies, the dwarves and gnomes from the depths strive to find the ultimate power source. With their blatant disregard for the Gods, they use their hulking war machines and wondrous potions to breach the Ancient lands and seek the unfathomable power that lies within.
Color:
Blue
Speed:
Medium
Opposing Kingdom:
Ancient
Magic style:
Potions, poisons and transmutation
Creatures:
Dwarves, Gnomes and various Machinery
Signature Abilities:
Volatile, Unblockable

Unaligned

Perhaps the most powerful alliance is no alliance. Unaligned Heroes can use any card in their decks without kingdom restrictions.