|Game Basics||Card Basics||Deck Building||Battle Basics|
|The Kingdoms||The Heroes||Arenas||Guilds||Errata/Rulings|
|Card Sets||Creature Abilities & Status Effects||Crafting||Gems||Downloads|
Players can form together to create a guild, which is a collective of like-minded players. Inside of guilds, players can wage war against other guilds, earn honor, gain access to a guild shop and much more! Default Guild size is 15 members. Each guild can only do maximum 300 battles per war, with each individual member be capped at a maximum of 20 battles. The total number of wins by the top 5 players from each guild at the end of the war will determine the victorious guild. For each battle won gold will be added to a pot, which will be split based on participation. Top ranked guilds will receive an additional bonus amount of gold per battle. Honor will be accumulated after each battle win, and is independent from the war outcome.
|Rank - This represents your overall Guild rank, which is determined by Guild points.|
|Guild Points - Guild points are won and lost during Guild wars. The amount won/lost depends on the point difference of the guilds.|
|Honor - Players accumulate Honor by participating and winning in Guild wars. In order for a player to gain Honor, the guild must win the war.|
There are a few different ranks that members of guilds can be. Each rank has certain privileges:
|King - Kings are typically the founders of the guild and have full control over all aspects. There can be only one King per guild.|
|Duke - Dukes are second in command. They can promote/demote lesser ranks, accept invitations and initiate wars.|
|Knight - Knights can initiate wars.|
|Squire - No special privileges.|
Guilds can win and lose points in Guild wars. The amount of points won and lost depends on the relative Guild points of each guild. A guild with lesser points can win more and lose less against guilds with more points.
|War Victory- If your guild is victorious, The pot is increased by a set %|
If a player or guild is found cheating, multi-accounting or rate abusing in any malicious manner, both the player and the guild may suffer appropriate consequences without warning. Do not ruin the fun for others.