Low teir removal

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Low teir removal

I think we need some better low teir high effect removal for limited.

New status effect:
Debilitate: On your turn: This creature losses 1 attack.

Blind explosive
Alchemy
4 mana
Destroy an enemy creature. (Random but powerful.)

Concussive shock
Elemental
6 mana
Target creature gains debilitate and is dealt 4 damage.

Debilitate
Unalligned
1 mana
Target creature gains debilitate.

Thrust
Ancient
2-3 mana
Target ally creature deals damage to opposing creature equal to half of it's attack.

Glitterburst
Mystical
2 mana
Your hero losses all of their mana; then each enemy creature is dealt magical damage equal to the amount of mana lost. (If your hero has 4 mana, each enemy creature is dealt 2 damage)

Decease
Undead
4 mana
Target creature becomes doomed

Doom
Undead
3 mana
Target creature gains +2/0 and becomes doomed.

Devine vengeance
Holy
4 mana
Target creature gets dealt magic damage equal to the amount of damage that creature has dealt to your hero.
(This would require the game to start tracking how much damage creatures do.)

Incurable Plague
Undead
6 mana
Each creature becomes doomed.