A look on tribes rares. Buff suggestions.

1 post / 0 new
burp93
A look on tribes rares. Buff suggestions.

Sky Temple Guardian: 3 mana 2/3
Ancient dragon: 1/4 4 mana
Dragon's Caller Road: 2 mana
Discipline: 0 mana lasts 4 turns
Rally: 2 mana
Crush the meek: 3 mana

Mystical
Willow Wizard: 0/3
Fruitful branch: 2 mana
Biblioclasm: enemy hero mills 5 instead of 3, the rest is ok

Holy
Celestial champion: life needed 18 and not 20, add dust and make him lose dust once his effect is activated
Gallant of the sky: 2 mana
Puresoul Cleric: add to the text: it removes every negative status effect from one of your creature.
Judgement staff: 2 life gained for an angel targeted
Righteous: lasts 8 turns

Unaligned
Obstruct from the mist: 1/2 2 mana

Undead
Cursed Wrrior: 4/3
Drifting haunt: 2 mana
Horde engine: 1 mana
Corrupt: lasts 8 turns

Elemental
Molten flinger: 1/3
From Ashes 3 mana

Alchemy
Master forger: 0/3 haste or 0/5 for 5 mana haste
Reckless cannonballer: 2 mana 2/1 or 3 mana 1/3
Underground crown: 2 mana
Prosperity: 1 mana lasts 4 turns
Backfire: 0 mana maximum is 2
Poison bomb: 2 mana