*v0.9.2* Dev Notes

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*v0.9.2* Dev Notes

v0.9.2 Dev Notes

Pushed @ 7:30 on 1/28/13

New Campaign

The long awaited new campaign experience is here!

What you can expect to see:
The new campaign will take you from Tutorial Island, to Old Capital City, and down to the Willow of Souls with many stops in between, fighting monsters and facing challenges greater than you’ve ever seen before. Expect a much longer campaign experience with much more replayability.

Challenge Battles: Deal with deck and hero restrictions, devastating global world effects and starting board states to win greater than normal rewards. Return to try to beat the bonus conditions for even more prizes.

Search Nodes: Spend energy, get stuff! A simple task for a simple reward. Keep coming back to get more. Once you have exhausted a search node of all its resources you’ll get free gems!

Merchants: Merchants have new items every day! Check back constantly to see what is for sale.

Chests: Magical chests that somehow refill themselves with treasure. Check back every day to see what you can win.

Wells: Rest at a well to replenish your energy. Some wells are special and are filled with other items as well!

Dungeons: The coliseums of Euna bring the strongest warriors, wizards and warlords together to compete in competition. Show off your skills to earn prizes and glory, with leader boards so you can brag to your friends and, the world!

Lore Nodes: Time capsules containing the history of Euna. (These will be added in a later patch)

The campaign is designed for new players so as a warning, story and progression may not be ideal with an older account many story bits are tied to card and hero unlocks. That said, older players can expect to a fair amount of difficulty from trying to complete all the Bonus Conditions in Challenge Nodes, earning themselves a nice amount of gems and gold in the process.

This is only the first part of the campaign. Expect further updates exploring more of Euna in the future!

New Cards

There are a bunch of new CORE and EVE cards added to help balance out the set. These cards will be available in the dynamic market and packs immediately. In addition to this we will also offer a new bundle to allow you to catch up immediately!

Note: Please excuse the overlapping titles on some cards, there's an issue with our card renderer atm.
Core
There will be 15 NEW Core cards added, including: 4 Common, 5 Uncommon, 5 Rare and 1 Legendary






Eve
There will be 13 NEW Eve cards added, including: 4 Common, 8 Uncommon and 1 Legendary



Catch Up Bundle

We created a new bundle for a limited time that will include the new cards so you can easily catch up! There will be 2 versions of the bundle. Each bundle will include 1 of the two new Legendary creatures, as well as all other new cards (26 total, 8 Common, 13 Uncommon, 5 Rare). Each bundle will be $20 or 225 Kreds. All cards acquired through this bundle will also have LE Gold etching!

Card Balance Tweaks

In an effort to stimulate the meta game we reviewed all cards and made many balance tweaks with the goal of creating more diversity. To help you understand some of the reasons for the change, here is the outline some of our design goals:

  • Create more deck variation by reviewing power levels of all cards to make sure they are in their respective classes
  • Remove 'Hero Usage' restricted benefits from cards and make them based on creatures instead, this will allow them to be more widely used
  • Increase the usage of Gear by adjusting the gear removal. The goal with this is to make Gear more widely used by all Heroes, and not just Dravkas. Note: Heroes will be further reviewed for patch v0.9.3
  • Increase the usage of buff cards by generally reducing their costs across the board, or adding a more significant effect. This is to warrant the vulnerable mana investment into a creature
  • Make combo/situational cards more accessible

While we do promise not to do an overhaul of this magnitude again (we understand the disruption it causes the players), we do recognize even with the beta team that we're not perfect and there could likely be further changes made in later patches for extreme imbalanced cases.

This is a current list of active balance tweaks. As usual, if these cards were purchased in the dynamic market for GEMS, players will be able to trade them back in via support@kingdomsccg.com Note: These are the current changes, and are subject to further change before release. We encourage as many as possible to try the new versions out before rushing to trade them back in. Note: you CANNOT trade in until the patch is live.

For those who bought bundles with cash or Gems that had cards affected (Abysmal Dragon, Erratic Werewolf) we are allowing you to trade in that card for 75 Gems each. Any additional of those you request to trade in must have been purchased with Gems.

Core
Seasoned Farmer
On enter: summon a 0 attack 1 HP Unaligned 'Sheep' in a random empty ally slot

Tiny Titan
- now costs 2 Mana (was 3)

Shatter
Destroy a random enemy gear with Mana cost 4 or less

Diminish
Target enemy Hero ability loses 2 Charges and each other of their other abilities lose 1 Charge

*Redesign*Wandering Cleric
On enter: another random ally creature loses 1 random negative status effect

Bury
Destroy target corpse and your Hero gains 1 HP

Siphon
Steal up to 2 random Charges from the enemy Hero's abilities and gain them in your Hero abilities

Magic Ward
Prevent the next 3 magic damage that would be dealt to your Hero

Holy Blessing
- Now an Uncommon

Rabid Wolf
On enter: deals 1 physical damage to its Hero

*Redesign*Fire Spawn
On enter: if you control no other Elemental creatures, this creature deals 1 magic damage to your Hero

Mud Elemental
On enter: opposing creature becomes Immobile

Stench Ghoul
On death: a random enemy creature becomes Weak

Dark Missile
Deals 3 magic damage to target non-Undead creature or 2 to target Hero

*Redesign*Fairy Ward
- now costs 1 Mana (Was 2)
Target creature gains Resist 2

Raise Dead
Resurrect target ally corpse as a 1/1 Skeleton with Dust

Summon Spirit
Summon a 1/1 Mystical 'Ghost Spirit' with Flying and Dust in target ally slot that's empty or contains a corpse

Flightless Fae
If an adjacent ally creature has Flying, this creature has Flying
- Now has 2 attack (was 3) and 2 HP (was 1)

Gatling Gnome
- Now has 2 attack (was 3)
If you control another Alchemy creature or a gear card, this creature gets +1 attack

Transform Potion
- Now costs 2 Mana (was 3)

Torment
Target creature loses 1 HP and becomes Undead. If that creature is Holy, they lose 2 HP instead

Smelt
Destroy target gear. Its Hero gains 2 Mana

Golemnify
Target creature becomes a 2/2 Alchemy 'Golem'. It gains Dust

*Redesign*Relinquish
- Now costs 0 Mana (was 2)
Your Hero loses 1 Charge from each of their abilities and gains 1 Mana for each Charge lost this way

Fear
Return target enemy non-Ancient creature with Mana cost 4 or less to its controller's hand

Scatter Ashes
Destroy all corpses. Then your Hero gains 2 1 HP for each corpse destroyed this way
- Now costs 2 mana (was 4)

*Redesign*Thoughtful Cleric
On enter: another random ally creature gets +1 HP
- Now costs 2 mana (was 3)

*Redesign*Rune Tome
On enter: draw from your deck the next Rune Word card. Rune words last 1 additional turn Rune word cards cost you 1 less Mana to play
- now costs 3 mana (was 1)

*Redesign*Relocate
Switch control of target ally creature with an empty opposing slot

Swift Ghoul
On enter: if your hero has less HP than the enemy Hero, this creature has Haste
- now has Pierce
- now costs 2 mana (was 3)
- HP is now 1 (was 2)

Ancient Priestess
- no longer has Timid

Reeking Fleshbag
On enter: if you control another Undead creature, enemy Hero loses 1 HP

Steel Titan
If the opposing creature is Alchemy, this creature gets +2 attack

Swiftshot Ranger
- now has Haste

Return to Elements
- now costs 5 Mana (was 4)

Dream Conjuror
- now has 3 HP (was 2)

Hailstorm
- now costs 2 Mana (was 3)
Deals 2 magic damage to each enemy creature with Flying and 1 damage to each non-Flier

*Redesign*Holy Day
Light alliance creatures get +1 HP and Dark alliance creatures get -1 HP

Nature's Retribution
Deals 1 magic damage to enemy Hero for each creature they control. Enemy creatures become Immobile

*Redesign*Great Fire Elemental
On enter: if you control no other Elemental creatures, this creature deals 1 magic damage to your Hero

Grand Summoner
- no longer has Timid
- now has 3 HP (was 2)

Mana Sprite
- now has Resist

Flight of the Pegasus
- now costs 3 Mana (was 4)

Slayer of the Damned
If the opposing creature is Undead, this creature gets +2 attack
- now has 3 HP (was 2)
- no longer has Regen

*Redesign*Unholy Night
Deal 3 ~ damage to each Non-Undead creature

Study Creatures
Draw from your deck the next Creature card. The next Creature card you play this turn costs 1 less Mana

Zombie Goliath
This creature has +1 attack for each corpse and ally Skeleton creature in play

Dwarven Battle Rig
- no longer has Volatile

Preserve
- now lasts 6 turns (was 4)

Torture
- now costs 3 Mana (was 4)
- now lasts 4 turns (was 6)

Anti-Air Cannon
On enter/on your turn: deals 2 physical damage to a random enemy creature with Flying
- no longer has Timid

Flashback
Take an extra turn after this one. This card is Banished after use (removed from game)

Rejuve Potion
- Your Hero gains 2 1 HP, 1 Mana and 2 random Charges in each ability

*Redesign*Shadow Dagger
On your turn: your Hero deals 1 physical damage to enemy Hero. If your Hero has less HP than enemy Hero, deals 2 physical damage instead
- Now costs 4 Mana (was 5)

*Redesign*Divine Resurrection
Resurrect target ally corpse as a Holy 'Angel' creature with Flying and attack and HP equal to the corpse resurrected

Dark Pact
Destroy target Dark Alliance ally creature; then your Hero gains HP equal to its HP and enemy Hero loses HP equal to its Attack

Undead Doomsayer
- no longer has Regen

*Redesign*Ancient's Will
Target ally creature gets +2 attack +2 HP and Intimidate. If you control two Ancient ally creatures, it gets an additional +1 attack +1 HP
- now costs 3 Mana (was 4)

Gnomish Inifiltrator
Whenever you play an Alchemy card or a Gear card, this creature gets +1 attack

Aegis Shield
Ally creatures have Armor 1. Prevent the next 4 physical damage that would be dealt to your Hero; then destroy this gear

Eve
Drillbot
If you control another Alchemy creature, this creature has Unblockable
- now costs 1 Mana (was 2)

*Redesign*Cursed Arsenal
Ally Skeleton creatures have +1 attack

Cleanse
Target creature loses a random negative status effect and Heals 1 HP

Health Potion
- now costs 1 Mana (was 2)

Weathered Knight
If this creature is adjacent to a Light Alliance creature, this creature gets +1 attack and gains Armor

*Redesign*Encourage
- new name Armor
Target creature gains Armor

Gnomish Armaments
Target Dark alliance creature gets +1 attack. If that creature is a 'Gnome' it also gets +1 HP

Cherub Scout
If the enemy controls an Undead creature, this creature gets +1 attack

Power Cast
When you play your next Light Alliance Creature card this turn, it enters play with +1 +2 attack
- now costs 2 Mana (was 1)

Ancient Beads
- now costs 1 Mana (was 3)

Cloaked Fae
- now has Resist 2

Fanged Batling
Whenever this creature damages the enemy Hero, your Hero gains 1 HP
- now has 1 attack (was 2)

Haste
- now costs 2 Mana (was 1)

Mundane
- now lasts 6 turns (was 5)

Gas Mask
- now costs 2 Mana (was 3)

Berserk Potion
- now costs 3 Mana (was 4)

Titan's Visage
- now costs 2 Mana (was 3)

*Redesign*Spirit Sceptor
Ally creatures with Dust get +1 attack
- now costs 3 Mana (was 4)

Mud Golem
On enter: opposing creature becomes Immobile

Scorching Winds
- now costs 3 Mana (was 4)

Noxious Golem
- now has 2 attack (was 3)

*Redesign*Abundance
Your Hero gains 1 for each creature in play. If one of those creatures is Ancient, they gain an additional Mana
- costs 2 Mana

*Redesign*Selfless Adept
On your turn: if this creature is in Defend mode, your Hero gains 1 HP

*Redesign*Fairy Mage
This creature can't be targeted by enemy Spells or Hero Abilities

Spell Bridge
Target ally Hero ability loses 1 Charge; then next card you play this turn costs 3 less Mana

Mage's Ring
- now costs 2 Mana (was 3)

Souless Crown
- now costs 2 Mana (was 3)
On enter: your Hero loses 1 HP. Undead cards you play cost 1 less Mana

Maelstrom Priestess
- no longer has Timid

*Redesign*Embrace
Ally creatures gain Armor until your next turn

Fae Armor
- now costs 2 Mana (was 3)

Armorsmith
Adjacent ally creatures have ArmorOn your turn: a random ally creature gains Armor

*Redesign*Bountiful Priestess
On enter/on death: your Hero gains 1 random Charge

Zombie Priestess
On enter: another random ally creature gains Reassemble 1 (was 2)

*Redesign*Arrow Volley
Deals 1 physical piercing damage to three random enemy creature or Hero targets

Dread Tome
On your turn: a random ally creature without Dust gains Reassemble 1

Ground Shatterer
On enter: deal 1 physical damage to each enemy creature without Flying

*Redesign*Reclaim
Shuffle the top 3 cards of your Discard pile into your deck, then draw a card. This card is Banished after use

Channel
Your Hero loses 2 HP and gains 3 Mana. If you control an Elemental creature, If your Hero is Elemental, they gain 1 additional Mana

Gnomish Map Maker
Adjacent creatures have -1 Attack and Unblockable
- now costs 4 Mana (was 3)

Charge Staff
On enter/on your turn: your Hero loses 1 Mana; then your Hero gains 1 Charge in each of their abilities
- now costs 3 Mana (was 4)

Sacred Urn
- now costs 2 Mana (was 4)
On your turn: destroy a random corpse; then your Hero gains 1 HP 2 HP

Tribute to the Gods
- now costs 4 Mana (was 5)
Destroy target creature with Mana cost 4 or less; then your Hero gains Mana equal to 4 minus that creature's Mana cost

Sparkshot Avenger & Lavaborn Spellblaster
- Made much more sense for these two creatures to exchange text abilities (creature abilities: haste and ranged stay). Sparkshot rarely lives long enough to get the other ally effect, and could better deal with the spell chain combo.

Morphing Remains
On your turn: this creature gets -1 HP and gains +1 attack Reassemble
- now has 6 HP (was 5)

Powder Keg
- now costs 2 Mana (was 3)

*Redesign*Mystical Shaman
Adjacent ally creatures have +1 HP. If that creature is Mystical it has +2 HP instead

Soothesayer
- now has 2 HP (was 1)

Blunderbuss
On your turn: destroy another random gear and deal 1 damage to its Hero. If there is no other gear in play, destroy this gear and deal 1 damage to your Hero

Hose Down
Target creature loses all abilities and is deal 1 magic damage for each ability lost this way
- now costs 3 Mana (was 2)

*Redesign*Armament Blast
Destroy target ally gear and deal physical damage equal to its Mana cost to a random enemy creature
- now costs 2 Mana

*Redesign*Exorcise
Deals 3 magic damage to target Dark alliance creature or Hero

Dark Sacrifice
- now costs 3 Mana (was 4)

Study Ancients
Draw from your deck the next Ancient card not named 'Study Ancients'. The next Ancient card you play this turn costs 1 less Mana

Study Gear
Draw from your deck the next Gear card . The next Gear card you play this turn costs 1 less Mana

Element Converger
Whenever you play an Elemental Spell card, this gear deals 1 magic damage to enemy Hero

Forge
Gear cards cost 1 less Mana to play and Non-Gear cards cost 1 more Mana to play

Indestructible
- now costs 2 Mana (was 3)

Silence
- now costs 2 Mana (was 3)
- now lasts 6 turns (was 4)

Relentless Charge
Ally creatures get +1 attack +1 HP and gain Overrun until end of your turn
- now costs 3 Mana (was 6)

Corpse Eater
On enter/On your turn: destroy a random corpse; then this creature gets +1 attack and +1 HP and gains Reassemble
- no longer has Reassemble
- is now a 1/3 (was a 2/2)
- Now costs 3 Mana (was 2)

Blessed Champion
- Now costs 5 Mana (was 4)
- On death: your Hero gains 3 HP enter: this creature becomes Blessed 3
Note: this puts her much more in line with the other 3/3 specials for each Kingdom, Death Knight, Dryad, Gob, etc. It also keeps blessed within Rise.

Maelstrom Phoenix
- Now has 1 HP (was 2)

Holy Grail
- now costs 4 Mana (was 5)

Goblin Cannon
- now costs 3 Mana (was 4)

Divine Ascension
- now costs 3 Mana (was 4)

Realm Crusher
- Base stats increased to 2/2 (was 1/1)

RISE
Field Recruiter
- now creates a Token creature, instead of the actual Peasant card

Puncture Blast
Destroy a random enemy gear target gear and deal 1 physical damage to its Hero

Exalted Enforcements
Summon a 1/2 Holy 'Angel' with Flying in each ally slot then each ally Holy creature becomes Blessed 1 your Hero gains 1 HP for each ally creature
- now costs 5 mana (was 6)

Goblin Depleter
- now has 1 attack instead of 2
- now costs 2 mana (was 3)

Spirit Bender
- now has Flying

Dire Wolf
- now has 2 HP (was 1)
If your Hero has 5 HP or less, this creature has +2 attack +1 HP +2 HP

Shatterblast Gnome
On death: destroy a random enemy gear with Mana cost 3 or less

Big Game Hunter
On enter/on your turn: deals 1 physical damage to a random enemy creature with Mana cost 4 or greater Whenever an enemy creature with Mana cost 4 or greater enters, deals 1 damage to it

Shephards Stick
On enter/on your turn: summon a 0 ` 1 ^ Unaligned 'Sheep' in a random ally slot

Fae Mischief
- now costs 2 Mana (was 3)

Steel Crusher
- now costs 5 Mana (Was 6)
- no longer has Overrun
On enter: destroy a random enemy gear up to 2 random gear. If you do, this creature gets +1 `

Titan's Might
- now costs 3 Mana (was 4)

Spiteful Demon
- now has 3 HP (was 4)

Brute Force
Put target creature with Mana cost 6 or less on top of its controller's deck

Shiny Thief
- now costs 3 Mana (was 4)

Knowledge Dampener
- now costs 2 Mana (was 3)

Mindgripper
- now costs 2 Mana (was 3)

Upgrade
- now costs 1 Mana (was 2)

Dwarven Taskmaster
- now has 3 HP (was 2)

Lord of Flames
- now has 3 HP (was 2)

Willow Bard
- now has 3 HP (was 2)

Titan General
- now has 3 HP (was 2)

King's Herald
- now has 3 HP (was 2)

Grave Chanter
- now has 3 HP (was 2)
- no longer has Reassemble

Righteous Summon
- now works on creatures up to 5 Mana cost (was 4)

Goblin Strip Miner
On enter/on death: deals 0 to 2 magic damage to each enemy creature and 0 to 2 damage to enemy Hero

Master the Elements
Draw the next 2 Elemental cards not named 'Master the Elements' from your deck then gain 1 Mana for each ally Elemental creature2 Mana if your hero is Elemental

Gob Hog Blazer
On death your turn if you have 5 or more cards in your discard pile, banish the top 5 cards and resurrect this creature

Aryn's Cursed Bulwark
If ` damage would be dealt to your Hero is reduced to 1. Ally creatures have Cursed 1 and your Hero and creatures can't gain HP
- now costs 5 Mana (was 4)

Diryum the Dementor
- no longer has Corpsecraft

Army of the Abyss
- now costs 2 Mana (was 3)
- no longer has Overrun at base level
This creature can't be targeted. If there is 20 or more total cards in discard piles, this creature gets +3 attack +3 HP and has Haste and Overrun

PROMO
Corrode
- now costs 2 Mana (was 3)

Ancient Ritual
Destroy all corpses. Then your Hero gains 2 1 Mana for each corpse destroyed this way)

Purifying Light
Each ally creature loses a random negative status effect and Heals 1 HP

Fairy Matron
On enter: draw from your deck the next Fairy creature not named 'Fairy Matron'

Seraph Warrior
- now costs 3 Mana (was 4)

*Redesign*Tenacious Demon
At the end of your turn: if this creature is a corpse, resurrect it and your Hero loses 2 HP

Erratic Werewolf
If the current turn number is even, this creature loses Timid and has +2 attack, +2 HP Haste and Overrun

Regift
- now lasts 6 turns (was 5)

Abysmal Dragon
- now has Intimidate
- no longer has Haste
On enter: if the opposing creature is 6 Mana cost or less, put it on the bottom of its Hero's deckput the opposing creature on the bottom of its controller's Deck

GUILD
Howl
- now costs 2 Mana (was 3)

Thieves Guild Crest
On enter: draw the next Rogue from your deck. Rogue cards you play cost 1 less Mana and gain Pierce

Beastmaster
- now costs 5 Mana (was 6)

Hero Balance Tweaks

Certain Heroes required a few balance adjustments for this patch. For next patch (v0.9.3) we will be focusing heavily on the overall Hero balance and design to ensure that all Heroes are flexible with deck design strategies and power levels are balanced.

Shadow
Swift Strike
- no longer removes a random ability

Shadow Strike
Deals 1 ` damage to target enemy. If a creature, it loses a random Ability. If a Hero, they discard a random card

Arcanos
Harness Lightning:
The next Dark Alliance ally creature that enters, gains Haste

Ice Blast
- Costs [3,4,4] Charges (was 3,4,5)

Ravinova
*Redesign*Siphon Mana:
- now named "Transpose"
Target Hero ability loses 2 Charges and Ravinova gains 1 Mana for each Charge lost this way

Wiloryn
*Redesign*Study Mystical:
- now named "Rewind"
Return target card with Mana cost [1,2,3] or less to its Hero's hand and it's Hero gains 1 Mana

Akatril
*Redesign*Divine Fury:
Target creature loses 1 random negative status effect and it gets [+1 attack, +2 attack, +2 attack and gains Flying]

Noran
Spell Link:
Draw from your deck the next spell with the same name as with the same Mana cost as the next spell you play this turn

Bahamut
Obliterate:
Destroy target all creature
- Costs [8,7,6] charges

*Redesign*Virtuous Summon:
- now named "Primal Rally"
Ally creatures get +1 attack +1 HP
- costs [7,6,5] charges

*Redesign*Shockwave:
- now named "Imposing Roar"
Enemy Hero loses [3,4,5] random charges
- Costs [5,6,6] charges

Jorma
*Redesign*Undertow
- new name ""
Until end of turn, target ally creature gets +[1,2,3] attack or target enemy creature gets -[1,2,3] HP
- Costs [3,4,5] charges

*Redesign*Maelstrom Blast
Remove the top [1,2,3] cards from target Hero's discard pile and deal 1 magic damage to a random enemy target for each card removed this way
- Costs [4,5,5] charges

Arena Rules

There is now a maximum of 4 Legendaries in the Standard ruleset.

Energy Upgrades

The energy upgrade system and costs have been reworked to be more predictable for the new campaign system. All players have been fully reimbursed.

Bugs/Minors

- Added an All filter in the collection page
- Added a half turn indicator on the turn number in battle
- Fixed the server crashing issue
- New fonts were added that support multiple languages and should be easier to read!
- Truncated a few card names so they dont overlap Mana costs
- Lots of optimizations
- Deck Editor search for Heroes now works properly
- Fixed some gear interactions with indestructible and certain spells. Now the gear MUST be destroyed for the effect to trigger.
- Fixed Pureheart Martyr (now works as intended on 'other' allies)
- Duplicate now triggers the on enter effect of Gear
- Ability Shift no longer steals from a corpse
- Essence shift will no longer kill a creature with Reassemble, then steal HP from the Skeleton
- Goblin Depleter no longer drains charges when damage is 0

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- Erratic Werewolf added

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- Card tweak list updated including a few changes and a few new modifications mostly affecting some of the higher tier epics
- New fonts put into the game to support other languages (and be easier on the eyes)

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- Priestesses no longer have Timid
- Clarified lavaborn and sparkshot (they just exchanged text abilities since it made a lot more sense)

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- bountiful priestess redesign added
- corpse eater adjusted
- fanged batling buff added
- armorsmith buff added
- wicked unrest removed (staying at 3 mana)
- magic ward buff added
- righteous summon buff added
- scatter ashes adjusted
- embrace redesign added
- spirit sceptor redesign added
- fae armor buff added
- divine res adjusted
- grand summoner buff added
- drillbot adjusted

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- Current hero adjustments added

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psst... new cards posted!

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- Fixed the server crashing issue!

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- Added a half turn counter
- Add a TON more balance adjustments and more info on trade ins and design goals

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- Campaign details and preview screenshot added!

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- Jorma, Bahamut and Shadow tweaks added

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- Final balance notes for cards and Heroes added
- Patch testing is looking good and we are still on schedule for a release later today

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